
Permanently increases Dexterity by (current dexterity + 11.0) x 1.0% +11.0. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.)ĭamage dealt by the target is decreased by 30.0% for 5.0 seconds. (The interrupted spell will enter a cooldown phase. (Right click the Buff icon to stop effect.)Ĭauses 16.4 physical damage and interrupts the target's spell casting.

(For players this effect lasts for 2.0 seconds.)įor 30.0 seconds, every second your HP are reduced by 3% and ranged damage is increased by 5.0%. Inflicts 55.0% ranged weapon DPS and additionally consumes the target's 16.0 HP every 2 seconds for 10.0 seconds.Ĭauses 16.4 points of physical damage and Slows the target by 40% for 4.0 seconds. Secondary Class Basic Skills Scout general skills Iconįires one shot at the target causing 40.0% ranged weapon DPS. (to see Class Main Skills of Priest, see Priest Skills) Scout / Priest as a versatile tool kit, and to play it effectively, you will need to learn what it is that your guild needs in multiple situations. For example, some situations may call for emergency healing through Heal and Curing Shot others, maybe a Wave Armor and Chain of Light to keep everyone sustained or maybe going all-out with Rising Tide and Ice Blade to burn through a boss. Sometimes doing a bit of both could be better.

MAGIC MAPS SCOUT HOW TO
You then use these lines and your compass to orient the map correctly.This combination requires a little more practice than some other healing builds, as the player has to learn how to read a situation to know when it's okay to deal damage, and when it would be better to heal someone. You can also use a ruler to draw lines for magnetic north on your map. So, to actually head 250 degrees, you need to get a reading of 243 degrees.

For example, if the reading is 250 degrees and the declination is 7E, you are actually facing 257 degrees. If your compass does not have an adjustable baseplate, you will need to add or subtract the declination to the bearing. If the declination is 7E, move the baseplate’s orienting arrow 7° W of north to compensate. If your compass has an adjustable baseplate, you can adjust the red orienting arrow on the baseplate to compensate for declination. Remember, that the magnetic declination changes over time, so the declination stated on maps will not be accurate if they are several years old. For example -7 would be the same as 7W above, but 7 would indicate that the direction is 7 degrees clockwise instead.

For more information, see the Scouts BSA Handbook or and Orienteering merit badge pamphlet. This is a brief introduction to the subject. The difference between true north and magnetic north is called declination. Instead it points to the magnetic north pole, which is not fixed. Scouts will be interested to learn that the north indicated by their compasses is not really true north. Scout Questions and Answers from Scouters.Program Ideas by Holidays both Serious and Silly.Cheers, Yells, Applauses, Run Ons, and Audience Participation.TRUST Award: Requirements and 5 Best Resources.Venturing Award Requirements and Resources.
